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Post by Enigma on Sept 8, 2004 11:41:48 GMT -5
Text Modifier Test: Part 1This test is going to work on the basics of Text modifying. Nothing too difficult. Later tests will work on other ways of doing these, but for now a basic understanding is needed. Included will by Text Modifiers in 8-bit, 16-bit and 32-bit. 8-bit format is by far the easiest to use; however, it uses two times as many lines of code than 16-bit format & four times as many lines of code than 32-bit format when creating a text modifier. 16-bit format & 32-bit format, on the other hand, are somewhat difficult (usually for beginners) to use, for their text values must be entered in reverse, as well as their formats along with 8-bit format are sometimes combined when finishing a text modifier. Read through the methods discussed in the Text Modifier Walkthroughs[/u] in the Code Archive for HCTP. You should attempt to master these before starting this test. This test will not have any conversions attached to it either. All text modifiers will be in GS2 v3 -v5 & CB2 [NTSC] format, which for the benefit of this site is Hex / Raw. Again, no conversions of any kind[/i] will be required. The only 2 things you will need are as follows: Text Modifiers (Hex / Raw NTSC)[/u] Offical Code Converter Site[/u] Be sure to look at each question carefully, and assess what can be done. Remember some members ask for things impossible or that cannot be fully done, so remember to state anything you think needs an extra response, such as “Cannot be done” or “too many values”, ect. Simply post your answers in a separate post here, and I’ll answer / check / give advice here too. Remember cheating is only fooling yourself, so please don’t! That said, good luck Please answer all in GS2 v3 - v5 & CB2 [NTSC] (Hex / Raw) Format. Also please do this by hand, for anyone who knows how to use the Super Converter already. The Super Converter will be brought up and assessed in the next test. 1) Ric Flairs Ringname to Evolution - 8-bit 2) A-train Nickname to Albert - 8-bit 3) Intercontinental Championship to TV Title - 16-bit 4) Steve Austins Ringname to Sheriff - 16-bit 5) Smackdown A to Xplosion A - 16-bit 6) Kurt Angles Nickname to Olympic Hero - 32-bit 7) The Undertaker Ringname to The Deadman - 32-bit 8) HEAT to Velocity - 32-bit
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Post by chainz on Sept 8, 2004 23:26:44 GMT -5
Here goes
1) Ric Flairs Ringname to Evolution - 8-bit 0AC35C4A 00000045 (E) 0AC25C4A 00000076 (v) 0AC15C4A 0000006F (o) 0AC05C4A 0000006C (l) 0AC75C4A 00000075 (u) 0AC65C4A 00000074 (t) 0AC55C4A 00000069 (i) 0AC45C4A 0000006F (o) 0ADB5C4A 0000006E (n)
2) A-train Nickname to Albert - 8-bit 0ACB5F99 00000041 (A) 0ACA5F99 0000006C (l) 0AC95F99 00000062 (b) 0AC85F99 00000065 (e) 0ACF5F99 00000072 (r) 0ACE5F99 00000074 (t) 0ACD5F99 00000000
3) Intercontinental Championship to TV Title - 16-bit 1AF9114E 00005654 (VT) 1AFB114E 00005420 (T)(Space) 1AFD114E 00007469 (ti) 1AFF114E 0000656C (el) 1A01114E 00000000
4) Steve Austins Ringname to Sheriff - 16-bit 1A291AC1 00006853 (hS) 1A2B1AC1 00007265 (re) 1A2D1AC1 00006669 (fi) 10FA39BA 00000066 (f)
5) Smackdown! A to Xplosion A - 16-bit 1AF11156 00007058 (pX) 1AF31156 00006F6C (ol) 1AF51156 00006973 (si) 1AF71156 00006E6F (on) 1AF91156 00004120 (A)(Space)
6) Kurt Angles Nickname to Olympic Hero - 32-bit 2AF308E4 6D796C4F (mylO) 2AFF08E4 63697020 (cip)(Space) 2AFB08E4 6F726548 (oreH)
7) The Undertaker Ringname to The Deadman - 32-bit 2ACB0885 20656854 (ehT)(Space) 2AB70885 64656144 (daeD) 2AB30885 006E616D (nam)
8) HEAT to Velocity - 32-bit Couldn't find the value for Heat
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Post by Enigma on Sept 9, 2004 11:03:03 GMT -5
The first thing I notice is that those are all in CB2 encryption. This would make them usuable by only CB2. To make the useable by both GS2 v3 -v5 and CB2 they are left in Hex / Raw. Here all codes for GS2 v3- v5 & CB2 [NTSC] and GS2 v3 - v5 & Xploder [PAL] are in Hex / Raw so as to save on conversions. Apart from that the actual Text Modifiers were correct (bar a slight problem in Sheriff where the last line was not converted to CB2). The only thing I will say is to remember to add a final line when the new text is smaller than the original text. This was missed out on: Ric Flairs Ringname to Evolution (Nature Boy is the original Ringname) Smackdown! A to Xplosion A Also, a little tip on last lines ending 00000000. Personally I like to end them in 8-bit. I'm sure there is a lot more to this, for certain exceptions. If the last line ends 000000??, it should be changed to a 16-bit line. This saves the need for another ending line. Finally, you are correct. HEAT cannot be changed to Velocity. The reason this was added was not to trick you but show you the way in which people ask for things. Members ask for a lot of undoable or simply insane things. Any like this should always be stated as such. Look out for this. Very good job Chainz, you did well. Look over the points and when your hapy with them post again. If you feel you want to continue to the next level, then the next test will be up soon
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Post by chainz on Sept 9, 2004 18:07:13 GMT -5
Thanks for all those tips Enigma. I will fix the mistakes up later and could you please post the next test.
The only thing I hate about text mods are that they are very time consuming.
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Post by Enigma on Sept 9, 2004 19:56:06 GMT -5
cool. The next test will be up for you Monday. There is no need to fix, as long as you learn your mistakes then thats fine. So you know the next test will teach the SuperConverter way of doing these. This is much easier, but I wanted you to learn the basic rules of text mods first.
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Post by chainz on Sept 9, 2004 20:13:45 GMT -5
It's all cool. I hope that by using the superconverter it's alot quicker lol.
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Post by Enigma on Sept 13, 2004 7:40:16 GMT -5
Text Modifier Test: Part 2This test should be simpler than the last, although you will need to remember the rules learned previously to do them. As stated this will use the SuperConverter to Text modify a few simple codes. For this you should follow the guide below. Only the 8-bit Hex’s for the Text Modifiers will be needed, but the code’s end result will be in 32-bit. (you will see what I mean as you read further). This will not touch on 32-bit Name Text Modifiers just yet. They are a bit more difficult and will need further training. Remember here that GS2 v3 & CB2 is Hex (Raw) at this site, and should be converted such. There may be a few that need converting to other cheat devices, look out for this. Also remember the last line rules taught previously to fully finish codes, and don’t forget to state anything that cannot be done, or you think should be mentioned. We will use the example Steve Austins Nickname to Sheriff in GS2 v3 - v5 & CB2 [NTSC] 1) Open up the SuperConverter site at - bb.1asphost.com/Aprilwisp/other/scc.htmOr backup (in case of low bandwidth) www.freewebs.com/trigin/scc.htm2) On this site, select the AR2 Encryption as BCA99B83. This is towards the middle of the page. 3) Go to the bottom of the page and to the Text Encrytor4) Open up the Text Modifiers in Hex [NTSC]. You will need only the 8-bit ones. 5) Take the code for Steve Austins Nickname in 8-bit [NTSC]: 004C1208 000000?? 6) Take the first part of the code “004C1208” and remove the first “0”: 04C1208 7) Put this code into the Start Address Hex8) In Text place the word “Sheriff” and click the cheat device needed, in this case Hex in the Set AR2 encryption or Hex or CB2 above section 9) The code should appear at the bottom: 204C1208 72656853 rehS 204C120C 00666669 ffi If the word had less values than the start word, a line of zeros would need to be added. (I recommend adding this in 8-bit)Eg. 204C1208 72656853 204C120C 00666669 004C121A 00000000 Please answer the following: (All are in NTSC) 1) Triple H Ringname to Evolution (GS2 v3 – v5 & CB2) 2) RAW A to NWA A (AR2 v2 & GS2 v2) 3) Word Heavyweight Championship to RAW Championship 4) WWE Championship to wCw Championship (GS2 v3 – v5 & CB2) 5) Main Faction name to nWo (AR: Max [Game ID: 04AD]) 6) Eddie Guerrerro Nickname to Latino Heat (AR2 v2 & GS2 v2) 7) Matt fact: “MATT HAS BEATEN UNDERTAKER 2 STRAIGHT TIMES” to “ENIGMA HAS WHOOPED EVERYONES ASS SO MANY TIMES” (GS2 v3 – v5 & CB2) 8) City Name “Newcastle, England” to “3rd Circle, Hell” (GS2 v3 – v5 & CB2)
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Post by chainz on Sept 14, 2004 2:29:07 GMT -5
In Step 9, How Do I add another line?? I couldn't figure out how to get the last line.
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Post by Enigma on Sept 14, 2004 6:30:44 GMT -5
I would simply do it by hand. For example:
After the getting the code, thus;
204C1208 72656853 rehS 204C120C 00666669 ffi
add 00000004
To get a new line
204C1208 72656853 204C120C 00666669 204C121A 00666669
Then change to 8-bit by changing the first value (20) to "04"
Does that make it clearer?
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Post by chainz on Sept 15, 2004 1:26:30 GMT -5
I took the last line, 204C120C 00666669
Added the offset of 00000004 And got this 204C1210 00666669
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Post by Enigma on Sept 15, 2004 10:03:24 GMT -5
I took the last line, 204C120C 00666669 Added the offset of 00000004 And got this 204C1210 00666669 F**k, your right chainz, thats a typo. Your are correct. The lines in the example should look like this: 204C1208 72656853 204C120C 00666669 + 00000004 to the last line to get a new line: 204C1208 72656853 204C120C 00666669 204C1210 00666669 Then change the first 2 values (20) to "04": 204C1208 72656853 204C120C 00666669 044C1210 00666669 To make this then the finishing line, change the last line to: 204C1208 72656853 204C120C 00666669 044C1210 00000000 Sorry about that chainz, Im having a lot of trouble with my pc, and I'm trying to watch the site too.
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Post by chainz on Sept 16, 2004 2:00:33 GMT -5
Ah...Now I get it. Thanks alot man, And everyone makes mistakes so don't worry bout it. I wont be able to do these for over a week cos I am going away.
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Post by Enigma on Sept 16, 2004 8:15:53 GMT -5
No problem man. do them when you can. You got till the end of October to learn these anyway, and only 1 test left so it's fine. Have a nice time
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