WWE SmackDown! Archive » HCTP Code Archive » Gauntlet Match (AR MAX [NTSC] - Xploder) http://cbx.proboards.com/index.cgi?board=sdcode5&action=display&thread=8757 Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 15, 2004, 10:36am
Gauntlet Match
Credit: Tokidoim & BigBossman
1 PLAYER *fixed*
To play this, go to SURVIVAL & select a 6-Man Battle Royal. When playing, it will pit you against 5 wrestlers (the upper right, middle left, middle right, bottom left & bottom right characters) in the Elimination Chamber. Too, rather than fighting amongst one another like a normal Elimination Chamber, the 5 wrestlers will each target you; if you lose, they all win, & you, on the other hand, must eliminate each of them to survive.
AR MAX (NTSC) T7X3-UR2J-CZ86H F0JR-VQX6-TUY6H 2BMX-NWCE-G2724 G61E-JH0H-RCDYJ JEDM-W9M9-09HRU TNNZ-A6NC-AZRG4 4FVA-BN8V-12C4T 7Y83-1XR2-B3UJX 7WTH-YX8H-X1CT3
AR MAX (PAL) XJ91-2MWQ-XXXNR QGDN-QQZ6-W4VQ5 97VW-DDC3-X4J9B YMQA-E8C9-ZN0GE RX4Y-NHEE-J88MF CWTX-62WY-EVN4B F481-YTPC-NFMWN QC7Z-V0MV-92Y6T 9D16-UNBW-QTFT3
GS2v3/v4 (PAL) & Xploder 00491DC4 00000000 00491DE9 00000001 00491EE9 00000002 00491F09 00000002 00491F29 00000002 00491F49 00000002 00491F69 00000002 00491F80 00000001 00491F84 00000001 10491F88 00000600 00491FC0 00000019Re: Guantlet Match (AR MAX [NTSC] - Xploder) Post by hbk4evax on May 15, 2004, 10:54am
r these savable coz i noticed there ain't no arena jokers in the first lines
btw is there anyway possible of having a two player slobber knockerRe: Guantlet Match (AR MAX [NTSC] - Xploder) Post by vgpimp on May 15, 2004, 11:39am
No, These Codes Aren't Savable & No Two Player Slobber Knockers Either.Re: Guantlet Match (AR MAX [NTSC] - Xploder) Post by acoolie530 on May 15, 2004, 11:42am
that stinksRe: Guantlet Match (AR MAX [NTSC] - Xploder) Post by Cena619 on May 15, 2004, 2:29pm
Nice
Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by haha4456 on May 15, 2004, 6:01pm
Trigin, they don't work they freeze on the loading screen which might have to do that there is no arena jokers.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 15, 2004, 6:32pm
That's the beauty of posting codes without having anything to test 'em on. I believe I know what the problem is, though. The 1 PLAYER Gauntlet match needs another one or two lines of code; the 2 PLAYER Gaunlet match looks playable, though.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by vgpimp on May 15, 2004, 6:37pm
Cool, Can I Get The Finished 1 Player Code For GS2v3 [NTSC]Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by danfookes on May 15, 2004, 7:05pm
Trigin, is there anyway to have an EC match where another enter only after a pinfall (ie so it's always a 1 vs 1 situation?)
CheersRe: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by vgpimp on May 15, 2004, 7:09pm
I'm Sure It's Possible, But I Doubt The Values For That Will Be Found Anytime Soon. Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 15, 2004, 7:55pm
OK, the 1 PLAYER Gauntlet Match has been fixed. The referee had to be made just that - a referee; Chioda or Hebner will freeze the game if made wrestlers in the referee's position, & if either of them are replaced with the ID Modifier values of a wrestler, the match will load, but the Elimination Chamber will NOT recognize the 7th wrestler. (It's bizarre, too. If you put the 7th wrestler in the Elimination Chamber, he/she will fuse with the 6th wrestler, until the 6th wrestler exits his/her chamber. From then on, the 7th wrestler will remain in the chamber & the clock will never countdown for him/her. I also tried placing the 7th wrestler outside the Elimination Chamber when beginning the match; the game just ignores him/her there, too.)
Sorry for the delay; it takes my PS2 FOREVER!!! to load a CD.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by hbk4evax on May 16, 2004, 7:36am
GS2v3/v4 (PAL) & Xploder T187-K9DR-94H7X 97VW-DDC3-X4J9B YMQA-E8C9-ZN0GE RX4Y-NHEE-J88MF CWTX-62WY-EVN4B F481-YTPC-NFMWN QC7Z-V0MV-92Y6T 9D16-UNBW-QTFT3 Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 16, 2004, 9:23am
Thanks, HBK4EVA-X.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by hbk4evax on May 16, 2004, 9:35am
ur welcome man Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by haha4456 on May 16, 2004, 3:20pm
Never fail to impress Trigin.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by wwe619 on May 18, 2004, 12:36pm
This is cool, i'll try it later. Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 18, 2004, 1:01pm
****! I forgot to add code verifiers to the AR MAX codes for the 1 PLAYER codes when fixing them along with the others last time 'round. These codes have just been updated/fixed.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by S†un†1012 on May 18, 2004, 1:04pm
Quote:
****! I forgot to add code verifiers to the AR MAX codes for the 1 PLAYER codes when fixing them along with the others last time 'round. These codes have just been updated/fixed.
That sucks your spossed to rememver this kinda stuff.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by dannydemon on May 27, 2004, 3:12pm
is there anyway to have it like the crusierweight open at mania so have it without the EC?
just have them outside the ring?Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by dannydemon on May 31, 2004, 1:15pm
bump?Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by S†un†1012 on May 31, 2004, 1:17pm
Danny thats not likely (unless you use the invisble E/C but it would still kinda be there).Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by dannydemon on May 31, 2004, 1:18pm
ok cheers i just thought it might be but wasnt sure if trigin could use the slobber knocker values & is this match for xploder pal?Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by S†un†1012 on May 31, 2004, 1:22pm
Go to the index and you can probly get it in xploder pal.Re: Gauntlet Match (AR MAX [NTSC] - Xploder) Post by admin on May 31, 2004, 1:48pm
All codes post at code: X for Xploder are in PAL.
(Xploder in NTSC Land [Japan & North America] is called, CodeBreaker 2.)