WWE SmackDown! Archive » HCTP Code Archive » Gauntlet Match (AR MAX [NTSC] - Xploder)
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Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 15, 2004, 10:36am

Gauntlet Match

Credit: Tokidoim & BigBossman

1 PLAYER *fixed*

To play this, go to SURVIVAL & select a 6-Man Battle Royal. When playing, it will pit you against 5 wrestlers (the upper right, middle left, middle right, bottom left & bottom right characters) in the Elimination Chamber. Too, rather than fighting amongst one another like a normal Elimination Chamber, the 5 wrestlers will each target you; if you lose, they all win, & you, on the other hand, must eliminate each of them to survive.

AR MAX (NTSC)
T7X3-UR2J-CZ86H
F0JR-VQX6-TUY6H
2BMX-NWCE-G2724
G61E-JH0H-RCDYJ
JEDM-W9M9-09HRU
TNNZ-A6NC-AZRG4
4FVA-BN8V-12C4T
7Y83-1XR2-B3UJX
7WTH-YX8H-X1CT3

AR MAX (PAL)
XJ91-2MWQ-XXXNR
QGDN-QQZ6-W4VQ5
97VW-DDC3-X4J9B
YMQA-E8C9-ZN0GE
RX4Y-NHEE-J88MF
CWTX-62WY-EVN4B
F481-YTPC-NFMWN
QC7Z-V0MV-92Y6T
9D16-UNBW-QTFT3

AR2v1 (NTSC) & GS2v1 (NTSC)
3CE0A3EC 1456E7A5
3CE0A311 1456E7A6
3CE0A211 1456E7A7
3CE0A531 1456E7A7
3CE0A551 1456E7A7
3CE0A571 1456E7A7
3CE0A591 1456E7A7
3CE0A5E8 1456E7AE

AR2v1 (PAL) & GS2v1 (PAL)
3CE09EEC 1456E7A5
3CE09E11 1456E7A6
3CE0A111 1456E7A7
3CE0A031 1456E7A7
3CE0A051 1456E7A7
3CE0A071 1456E7A7
3CE0A091 1456E7A7
3CE0A0E8 1456E7AE

AR2v2 (NTSC) & GS2v2 (NTSC)
FEB5DE3A BCA99B83
FEB5DEE1 BCA99B84
FEB5DDE1 BCA99B85
FEB5DC81 BCA99B85
FEB5DCA1 BCA99B85
FEB5DC41 BCA99B85
FEB5DC61 BCA99B85
FEB5DC3E BCA99B9C

AR2v2 (PAL) & GS2v2 (PAL)
FEB5D93A BCA99B83
FEB5D9E1 BCA99B84
FEB5D8E1 BCA99B85
FEB5DF81 BCA99B85
FEB5DFA1 BCA99B85
FEB5DF41 BCA99B85
FEB5DF61 BCA99B85
FEB5DF3E BCA99B9C

CB2 & GS2v3/v4 (NTSC)
004920C4 00000000
004920E9 00000001
004921E9 00000002
00492209 00000002
00492229 00000002
00492249 00000002
00492269 00000002
004922C0 00000019

GS2v3/v4 (PAL) & Xploder
00491DC4 00000000
00491DE9 00000001
00491EE9 00000002
00491F09 00000002
00491F29 00000002
00491F49 00000002
00491F69 00000002
00491FC0 00000019

--------------------------------------------------

2 PLAYERS

This is the same code as the above 1 PLAYER Gaunlet Match. The difference between this in the above code is that Player 2 controls the referee.

AR MAX (NTSC)
KX6N-1M82-KB0T3
F0JR-VQX6-TUY6H
2BMX-NWCE-G2724
G61E-JH0H-RCDYJ
JEDM-W9M9-09HRU
TNNZ-A6NC-AZRG4
4FVA-BN8V-12C4T
7Y83-1XR2-B3UJX
JTK4-5107-M7UP9
C3N3-9QWA-JGE2N
FD40-4RY2-38JA8
7WTH-YX8H-X1CT3

AR MAX (PAL)
YWM3-93Q0-1DWFX
QGDN-QQZ6-W4VQ5
97VW-DDC3-X4J9B
YMQA-E8C9-ZN0GE
RX4Y-NHEE-J88MF
CWTX-62WY-EVN4B
F481-YTPC-NFMWN
QC7Z-V0MV-92Y6T
V3YC-NUY8-DG7FX
EEXR-JBEA-NHWEW
237H-TZ0E-NVPPM
9D16-UNBW-QTFT3

AR2v1 (NTSC) & GS2v1 (NTSC)
3CE0A3EC 1456E7A5
3CE0A311 1456E7A6
3CE0A211 1456E7A7
3CE0A531 1456E7A7
3CE0A551 1456E7A7
3CE0A571 1456E7A7
3CE0A591 1456E7A7
3CE0A5A8 1456E7A6
3CE0A5AC 1456E7A6
4CE0A5B0 1456E9A5
3CE0A5E8 1456E7AE

AR2v1 (PAL) & GS2v1 (PAL)
3CE09EEC 1456E7A5
3CE09E11 1456E7A6
3CE0A111 1456E7A7
3CE0A031 1456E7A7
3CE0A051 1456E7A7
3CE0A071 1456E7A7
3CE0A091 1456E7A7
3CE0A0A8 1456E7A6
3CE0A0AC 1456E7A6
4CE0A0B0 1456E9A5
3CE0A0E8 1456E7AE

AR2v2 (NTSC) & GS2v2 (NTSC)
FEB5DE3A BCA99B83
FEB5DEE1 BCA99B84
FEB5DDE1 BCA99B85
FEB5DC81 BCA99B85
FEB5DCA1 BCA99B85
FEB5DC41 BCA99B85
FEB5DC61 BCA99B85
FEB5DC7E BCA99B84
FEB5DC7A BCA99B84
CEB5DC06 BCA9A183
FEB5DC3E BCA99B9C

AR2v2 (PAL) & GS2v2 (NTSC)
FEB5D93A BCA99B83
FEB5D9E1 BCA99B84
FEB5D8E1 BCA99B85
FEB5DF81 BCA99B85
FEB5DFA1 BCA99B85
FEB5DF41 BCA99B85
FEB5DF61 BCA99B85
FEB5DF7E BCA99B84
FEB5DF7A BCA99B84
CEB5DF06 BCA9A183
FEB5DF3E BCA99B9C

CB2 & GS2v3/v4 (NTSC)
004920C4 00000000
004920E9 00000001
004921E9 00000002
00492209 00000002
00492229 00000002
00492249 00000002
00492269 00000002
00492280 00000001
00492284 00000001
10492288 00000600
004922C0 00000019

GS2v3/v4 (PAL) & Xploder
00491DC4 00000000
00491DE9 00000001
00491EE9 00000002
00491F09 00000002
00491F29 00000002
00491F49 00000002
00491F69 00000002
00491F80 00000001
00491F84 00000001
10491F88 00000600
00491FC0 00000019
Re: Guantlet Match (AR MAX [NTSC] - Xploder)
Post by hbk4evax on May 15, 2004, 10:54am

r these savable coz i noticed there ain't no arena jokers in the first lines

btw is there anyway possible of having a two player slobber knocker
Re: Guantlet Match (AR MAX [NTSC] - Xploder)
Post by vgpimp on May 15, 2004, 11:39am

No, These Codes Aren't Savable & No Two Player Slobber Knockers Either.
Re: Guantlet Match (AR MAX [NTSC] - Xploder)
Post by acoolie530 on May 15, 2004, 11:42am

:(
that stinks
Re: Guantlet Match (AR MAX [NTSC] - Xploder)
Post by Cena619 on May 15, 2004, 2:29pm

Nice 8-)

Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by haha4456 on May 15, 2004, 6:01pm

Trigin, they don't work they freeze on the loading screen which might have to do that there is no arena jokers.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 15, 2004, 6:32pm

That's the beauty of posting codes without having anything to test 'em on. I believe I know what the problem is, though. The 1 PLAYER Gauntlet match needs another one or two lines of code; the 2 PLAYER Gaunlet match looks playable, though.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by vgpimp on May 15, 2004, 6:37pm

Cool, Can I Get The Finished 1 Player Code For GS2v3 [NTSC]
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by danfookes on May 15, 2004, 7:05pm

Trigin, is there anyway to have an EC match where another enter only after a pinfall (ie so it's always a 1 vs 1 situation?)

Cheers
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by vgpimp on May 15, 2004, 7:09pm

I'm Sure It's Possible, But I Doubt The Values For That Will Be Found Anytime Soon. :-/
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 15, 2004, 7:55pm

OK, the 1 PLAYER Gauntlet Match has been fixed. The referee had to be made just that - a referee; Chioda or Hebner will freeze the game if made wrestlers in the referee's position, & if either of them are replaced with the ID Modifier values of a wrestler, the match will load, but the Elimination Chamber will NOT recognize the 7th wrestler. (It's bizarre, too. If you put the 7th wrestler in the Elimination Chamber, he/she will fuse with the 6th wrestler, until the 6th wrestler exits his/her chamber. From then on, the 7th wrestler will remain in the chamber & the clock will never countdown for him/her. I also tried placing the 7th wrestler outside the Elimination Chamber when beginning the match; the game just ignores him/her there, too.)

Sorry for the delay; it takes my PS2 FOREVER!!! to load a CD.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by hbk4evax on May 16, 2004, 7:36am

hey trigin

u should edit that

"CB2 & GS2v3/v4 (NTSC)"
ZHAH-0TBK-ZEKZA
2BMX-NWCE-G2724
G61E-JH0H-RCDYJ
JEDM-W9M9-09HRU
TNNZ-A6NC-AZRG4
4FVA-BN8V-12C4T
7Y83-1XR2-B3UJX
7WTH-YX8H-X1CT3

GS2v3/v4 (PAL) & Xploder
T187-K9DR-94H7X
97VW-DDC3-X4J9B
YMQA-E8C9-ZN0GE
RX4Y-NHEE-J88MF
CWTX-62WY-EVN4B
F481-YTPC-NFMWN
QC7Z-V0MV-92Y6T
9D16-UNBW-QTFT3

Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 16, 2004, 9:23am

Thanks, HBK4EVA-X.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by hbk4evax on May 16, 2004, 9:35am

ur welcome man :)
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by haha4456 on May 16, 2004, 3:20pm

Never fail to impress Trigin.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by wwe619 on May 18, 2004, 12:36pm

This is cool, i'll try it later. :D
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 18, 2004, 1:01pm

****! I forgot to add code verifiers to the AR MAX codes for the 1 PLAYER codes when fixing them along with the others last time 'round. These codes have just been updated/fixed.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by S†un†1012 on May 18, 2004, 1:04pm


Quote:
****! I forgot to add code verifiers to the AR MAX codes for the 1 PLAYER codes when fixing them along with the others last time 'round. These codes have just been updated/fixed.
That sucks your spossed to rememver this kinda stuff.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by dannydemon on May 27, 2004, 3:12pm

is there anyway to have it like the crusierweight open at mania so have it without the EC?

just have them outside the ring?
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by dannydemon on May 31, 2004, 1:15pm

bump?
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by S†un†1012 on May 31, 2004, 1:17pm

Danny thats not likely (unless you use the invisble E/C but it would still kinda be there).
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by dannydemon on May 31, 2004, 1:18pm

ok cheers i just thought it might be but wasnt sure if trigin could use the slobber knocker values & is this match for xploder pal?
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by S†un†1012 on May 31, 2004, 1:22pm

Go to the index and you can probly get it in xploder pal.
Re: Gauntlet Match (AR MAX [NTSC] - Xploder)
Post by admin on May 31, 2004, 1:48pm

All codes post at code: X for Xploder are in PAL.

(Xploder in NTSC Land [Japan & North America] is called, CodeBreaker 2.)