WWE SmackDown! Archive » HCTP Code Archive » Always on Match Rules (AR2v1/GS2v1 [NTSC])
http://cbx.proboards.com/index.cgi?board=sdcode5&action=display&thread=7866

Always on Match Rules (AR2v1/GS2v1 [NTSC])
Post by admin on Feb 9, 2004, 10:02am

Always On Match Rules

AR2v1/GS2v1 (NTSC)

2 Tables
1C8A2EB4 1456E7A5

4 Tables
1C8A2EAC 1057C8F9
1C8A2EB4 1456E7A5

6 Tables
1C8A2EAC 1057C8F9
1C8A2EB4 1057C8F9
1C8A2EB8 1456E7A5

8 Tables
1C8A2EAC 1057C8F9
1C8A2EB4 1057C8F9
1C8A2EB8 1456E7A5
1C8A2ED4 1456E7A5
1C8A2EDC 1057C8F9

10 Tables
1C8A2EAC 1057C8F9
1C8A2EB4 1057C8F9
1C8A2EB8 1456E7A5
1C8A2ED0 1057C8F9
1C8A2ED4 1456E7A5
1C8A2EDC 1057C8F9

12 Tables
1C8A2EAC 1057C8F9
1C8A2EB4 1057C8F9
1C8A2EB8 1456E7A5
1C8A2EC8 1057C8F9
1C8A2ED0 1057C8F9
1C8A2ED4 1456E7A5
1C8A2EDC 1057C8F9

3 Stages of Hell
3CE0A750 1456E7A6

3 Stages of Hell: P1 begins w/ 1 Win
3CE0A754 1456E7A6

3 Stages of Hell: P2 begins w/ 1 Win
3CE0A758 1456E7A6

Anwywhere Falls
3CE0A3E9 1456E7A7

Backstage (Indicators)
3CE0A3F5 1456E7A6

Battle Royal
3CE0A3EF 1456E7A5

Cage
3CE0A3F1 1456E7A6

Captain Falls
3CE0A302 1456E7A6

DQs
3CE0A3FF 1456E7A6

Elimination Chamber (Invisible)
3CE0A311 1456E7A6

Elimination Chamber (Visible)
3CE0A5E8 1456E7AE
3CE0A311 1456E7A6

Elimination Tag
3CE0A305 1456E7A6

First Blood
3CE0A310 1456E7A6

HIAC
3CE0A3FC 1456E7A6

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 10 Wins
4CE0A49C 1456E79F

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 25 Wins
4CE0A49C 1456E7AE

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 50 Wins
4CE0A49C 1456E7D7

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 99 Wins
4CE0A49C 1456E788

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 10 Wins
4CE0A49A 1456E79F

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 25 Wins
4CE0A49A 1456E7AE

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins 2/ 50 Wins
4CE0A49A 1456E7D7

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 99 Wins
4CE0A49A 1456E788

KOs
3CE0A3E6 1456E7A6

Laddder Match
3CE0A3F7 1456E7A6

Last Man Standing
3CE0A3FE 1456E7A6

Low Ring Time
1CC5FD08 1456E7A5

Match Timer: 10 Minutes
3CE0A3F0 1456E79F

Match Timer: 15 Minutes
3CE0A3F0 1456E79C

Match Timer: 20 Minutes
3CE0A3F0 1456E7B1

Match Timer: 30 Minutes
3CE0A3F0 1456E7AB

Match Timer: 45 Minutes
3CE0A3F0 1456E7BA

Match Timer: 60 Minutes
3CE0A3F0 1456E7C9

Match Timer: Infinite
3CE0A3F0 1456E7A5

Overhead, In-Ring Camera
3CE0A3F2 1456E7A6

Pinfalls
3CE0A3E9 1456E7A6

Ring Out
3CE0A3EC 1456E7A5

Ring Out Count
3CE0A3ED 1456E79F

Rope Break
3CE0A3E7 1456E7A6

Royal Rumble
3CE0A3EA 1456E7A6

Submission
3CE0A3EB 1456E7A6

Table Match
3CE0A3F6 1456E7A6

TLC Match
3CE0A300 1456E7A6
Re: Always on Match Rules (AR2v1/GS2v1 [NTSC])
Post by admin on Mar 4, 2004, 12:02am

BUMP for 3 Stages of Hell - always on, Battle Royal - always on, In-Ring/Overhead Camera - always on, Player 1 begins with 1 Win in 3 Stages of Hell, Player 2 begins with 1 Win 3 Stages of Hell, Player 1 begins with 10 Wins in Ironman, Player 1 begins with 25 Wins in Ironman, Player 1 begins with 50 Wins in Ironman, Player 1 begins with 99 Wins in Ironman, Player 2 begins with 10 Wins in Ironman, Player 2 begins with 25 Wins in Ironman, Player 2 begins with 50 Wins in Ironman & Player 2 begins with 99 Wins in Ironman.