WWE SmackDown! Archive » HCTP Code Archive » Always On Match Rules (GS2v3/v4 [PAL] & Xploder)
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Always On Match Rules (GS2v3/v4 [PAL] & Xploder)
Post by admin on Dec 3, 2003, 10:01am

Always On Match Rules

I put these together in a single post so that you don't have to click 30 different links in the Code Index just to enter all the known Match Rules on your cheat-device. If you're not familiar with these codes, then let me explain their use: they let you use the rules of other matches, such as the Last Man Standing & First Blood rules in a Battle-Royal match, for example, as well as any other match while the Match Rule codes are active.

GS2v3/v4 (PAL) & Xploder

Note: The below codes for GS2v3/v4 (PAL) & Xploder are all in Hex. No converting is required to use them.

2 Tables
201FB574 0C07E9E8
201FB57C 00000000

4 Tables
201FB57C 0C07E9E8

6 Tables
201FB574 0C07E9E8
201FB57C 0C07E9E8
201FB580 0C07E9E8

8 Tables
201FB574 0C07E9E8
201FB57C 0C07E9E8
201FB580 0C07E9E8
201FB59C 0C07E9E8
201FB5A4 0C07E9E8

10 Tables
201FB574 0C07E9E8
201FB57C 0C07E9E8
201FB580 0C07E9E8
201FB598 0C07E9E8
201FB59C 0C07E9E8
201FB5A4 0C07E9E8

12 Tables
201FB574 0C07E9E8
201FB57C 0C07E9E8
201FB580 0C07E9E8
201FB590 0C07E9E8
201FB598 0C07E9E8
201FB59C 0C07E9E8
201FB5A4 0C07E9E8

3 Stages of Hell
00492128 00000001

3 Stages of Hell: P1 begins w/ 1 Win
0049212C 00000001

3 Stages of Hell: P2 begins w/ 1 Win
00492130 00000001

Anywhere Falls
00491DC1 00000002

Backstage (Indicators)
00491DCD 00000001

Battle Royal
00491DCB 00000000

Cage
00491DC9 00000001

Captain Falls
00491DDE 00000001

DQs
00491DDB 00000001

Elimination Chamber (Invisible)
00491DE9 00000001

Elimination Chamber (Visible)
00491FC0 00000019
00491DE9 00000001

Elimination Tag
00491DDD 00000001

First Blood
00491DE8 00000001

HIAC
00491DD4 00000001

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 10 Wins
10492074 0000000A

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 25 Wins
10492074 00000019

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 50 Wins
10492074 00000032

Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 99 Wins
10492074 00000063

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 10 Wins
10492076 0000000A

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 25 Wins
10492076 00000019

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins 2/ 50 Wins
10492076 00000032

Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 99 Wins
10492076 00000063

KOs
00491DC2 00000001

Ladder Match
00491DD3 00000001

Last Man Standing
00491DDA 00000001

Lower Ring Time
205277E0 00000000

Match Timer: 10 Minutes
00491DC8 0000000A

Match Timer: 15 Minutes
00491DC8 0000000F

Match Timer: 20 Minutes
00491DC8 00000014

Match Timer: 30 Minutes
00491DC8 0000001E

Match Timer: 45 Minutes
00491DC8 0000002D

Match Timer: 60 Minutes
00491DC8 0000003C

Match Timer: Infinite
00491DC8 00000000

Overhead, In-Ring Camera
00491DCE 00000001

Pinfalls
00491DC1 00000001

Ring Out
00491DC4 00000000

Ring Out Count
00491DC5 0000000A

Rope Break
00491DC3 00000001

Royal Rumble
00491DC6 00000001

Submissions
00491DC7 00000001

Table Match
00491DD2 00000001

TLC Match
00491DD8 00000001
Re: Always On Match Rules (Xploder)
Post by admin on Dec 21, 2003, 1:06pm

BUMP for Always Have 2 - 12 Tables fixes.
Re: Always On Match Rules (GS2v3/v4 [PAL] & Xplode
Post by tgo on Feb 17, 2004, 10:27am

2-12 tables code dont work for xploder pal
Re: Always On Match Rules (GS2v3/v4 [PAL] & Xplode
Post by admin on Feb 17, 2004, 11:35am

I modified the values of the always have 4 - 12 tables. See if they work now.
Re: Always On Match Rules (GS2v3/v4 [PAL] & Xplode
Post by tgo on Feb 18, 2004, 10:30am

i tried the 4 tables code, but u start the match with 2 tables. The game doesnt crash tho. and how do i use the Always Last Man Standing code? whenever i try it, it doesnt work. do i have the use the Pinfalls never on code with it?
Re: Always On Match Rules (GS2v3/v4 [PAL] & Xplode
Post by admin on Feb 18, 2004, 3:01pm

I guess the values, 00000000, do not work for PAL for the Always Have x Tables (unless wanting to subtract). I modified the values for these codes again. They should all work now.

As for your question toward the Last Man Standing code, it should work without the help of any other codes. As to why it's not working, I don't know what its problem is? (The negative offset for NTSC to PAL for it should be 00000300.)
Re: Always On Match Rules (GS2v3/v4 [PAL] & Xplode
Post by admin on Mar 3, 2004, 11:49pm

BUMP for 3 Stages of Hell - always on, Battle Royal - always on, In-Ring/Overhead Camera - always on, Player 1 begins with 1 Win in 3 Stages of Hell, Player 2 begins with 1 Win 3 Stages of Hell, Player 1 begins with 10 Wins in Ironman, Player 1 begins with 25 Wins in Ironman, Player 1 begins with 50 Wins in Ironman, Player 1 begins with 99 Wins in Ironman, Player 2 begins with 10 Wins in Ironman, Player 2 begins with 25 Wins in Ironman, Player 2 begins with 50 Wins in Ironman & Player 2 begins with 99 Wins in Ironman.