WWE SmackDown! Archive » HCTP Code Archive » Always On Match Rules (AR2v2 [PAL] & GS2v2 [PAL])
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Always On Match Rules (AR2v2 [PAL] & GS2v2 [PAL])
Post by admin on Dec 3, 2003, 9:58am
Always On Match Rules
I put these together in a single post so that you don't have to click 30 different links in the Code Index just to enter all the known Match Rules on your cheat-device. If you're not familiar with these codes, then let me explain their use: they let you use the rules of other matches, such as the Last Man Standing & First Blood rules in a Battle-Royal match, for example, as well as any other match while the Match Rule codes are active.
AR2v2 (PAL) & GS2v2 (PAL)
2 Tables
DE9F416A C8B0846B
DE9F4172 BCA99B83
4 Tables
DE9F4172 C8B0846B
6 Tables
DE9F416A C8B0846B
DE9F4172 C8B0846B
DE9F417E C8B0846B
8 Tables
DE9F416A C8B0846B
DE9F4172 C8B0846B
DE9F417E C8B0846B
DE9F4112 C8B0846B
DE9F411A C8B0846B
10 Tables
DE9F416A C8B0846B
DE9F4172 C8B0846B
DE9F417E C8B0846B
DE9F4116 C8B0846B
DE9F4112 C8B0846B
DE9F411A C8B0846B
12 Tables
DE9F416A C8B0846B
DE9F4172 C8B0846B
DE9F417E C8B0846B
DE9F410E C8B0846B
DE9F4116 C8B0846B
DE9F4112 C8B0846B
DE9F411A C8B0846B
3 Stages of Hell
FEB5DDA6 BCA99B84
3 Stages of Hell: P1 begins w/ 1 Win
FEB5DDA2 BCA99B84
3 Stages of Hell: P2 begins w/ 1 Win
FEB5DDAE BCA99B84
Anywhere Falls
FEB5D939 BCA99B85
Backstage (Indicators)
FEB5D9CD BCA99B84
Battle Royal
FEB5D9C3 BCA99B83
Cage
FEB5D9C1 BCA99B84
Captain Falls
FEB5D9DC BCA99B84
DQs
FEB5D9D3 BCA99B84
Elimination Chamber (Invisible)
FEB5D9E1 BCA99B84
Elimination Chamber (Visible)
FEB5DF3E BCA99B9C
FEB5D9E1 BCA99B84
Elimination Tag
FEB5D9DD BCA99B84
First Blood
FEB5D9E6 BCA99B84
HIAC
FEB5D9CA BCA99B84
Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 10 Wins
CEB5DE6A BCA99B8D
Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 25 Wins
CEB5DE6A BCA99B9C
Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 50 Wins
CEB5DE6A BCA99BB5
Ironman/Ironman: Special Referee/Ultimate Submission: P1 begins w/ 99 Wins
CEB5DE6A BCA99BE6
Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 10 Wins
CEB5DE74 BCA99B8D
Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 25 Wins
CEB5DE74 BCA99B9C
Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins 2/ 50 Wins
CEB5DE74 BCA99BB5
Ironman/Ironman: Special Referee/Ultimate Submission: P2 begins w/ 99 Wins
CEB5DE74 BCA99BE6
KOs
FEB5D938 BCA99B84
Ladder Match
FEB5D9CB BCA99B84
Last Man Standing
FEB5D9D0 BCA99B84
Low Ring Time
DE4C87DE BCA99B83
Match Timer: 10 Minutes
FEB5D9C6 BCA99B8D
Match Timer: 15 Minutes
FEB5D9C6 BCA99B92
Match Timer: 20 Minutes
FEB5D9C6 BCA99B97
Match Timer: 30 Minutes
FEB5D9C6 BCA99BA1
Match Timer: 45 Minutes
FEB5D9C6 BCA99BB0
Match Timer: 60 Minutes
FEB5D9C6 BCA99BBF
Match Timer: Infinite
FEB5D9C6 BCA99B83
Overhead, In-Ring Camera
FEB5D9CC BCA99B84
Pinfalls
FEB5D939 BCA99B84
Ring Out
FEB5D93A BCA99B83
Ring Out Count
FEB5D9C5 BCA99B8D
Rope Break
FEB5D93B BCA99B84
Royal Rumble
FEB5D9C4 BCA99B84
Submissions
FEB5D9C7 BCA99B84
Table Match
FEB5D9C8 BCA99B84
TLC Match
FEB5D9D6 BCA99B84
Re: Always On Match Rules (AR2/GS2v2 [PAL])
Post by admin on Dec 21, 2003, 12:59pm
BUMP for Always Have 2 - 12 Tables fixes.
Re: Always On Match Rules (AR2v2 [PAL] & GS2v2 [PA
Post by admin on Mar 3, 2004, 11:56pm
BUMP for 3 Stages of Hell - always on, Battle Royal - always on, In-Ring/Overhead Camera - always on, Player 1 begins with 1 Win in 3 Stages of Hell, Player 2 begins with 1 Win 3 Stages of Hell, Player 1 begins with 10 Wins in Ironman, Player 1 begins with 25 Wins in Ironman, Player 1 begins with 50 Wins in Ironman, Player 1 begins with 99 Wins in Ironman, Player 2 begins with 10 Wins in Ironman, Player 2 begins with 25 Wins in Ironman, Player 2 begins with 50 Wins in Ironman & Player 2 begins with 99 Wins in Ironman.
Re: Always On Match Rules (AR2v2 [PAL] & GS2v2 [PA
Post by cenarules on Apr 25, 2004, 9:16pm
In a Table-Ladder Match, would you have to get the belt or put your opponent through a table? 